#import <Cocoa/Cocoa.h>
#import <QuartzCore/CVDisplayLink.h>

@interface ufoView : NSView
{
    CVDisplayLinkRef displayLink;
	NSOpenGLPixelFormat *pixelFormat;
    NSOpenGLContext *openGLContext;
    
    NSPoint initialLocation;//### fot nc hit test
    int drag;
}

- (NSOpenGLContext*) openGLContext;

@end
